Tobo blog

Le numérique avance à une vitesse fulgurante. Pour suivre en temps réel les études sur le numérique jeunesse, les usages par les familles, de l'intelligence de marché et les technologies émergentes, abonnez-vous à l’infolettre du Tobo Blog. Ici, c'est pas demain la veille, mais aujourd'hui.

 

Article image
TV
2019-07-26
You Are What You Watch? The Social Effects of TV
There’s new evidence that viewing habits can affect your thinking, political preferences, even cognitive ability. Lire la suite
Article image
2019-07-26
A Wikipedia for Generation Z
Famous Birthdays has become a go-to database of teen culture—and is ushering in a whole new generation of stars. Lire la suite
2019-07-26
Want to draw in YouTube views? Cast an actual kid
New data from the Pew Research Center shows content featuring children garners three times as many views as other content on the platform. Lire la suite
Article image
AR
2019-07-26
PlayShifu raises $7 million to build educational AR experiences for children
PlayShifu has raised $7 million to create engaging and immersive augmented reality experiences for children that encourage early STEM learning. Lire la suite
2019-07-26
Understanding the Success of Fortnite: A UX & Psychology Perspective
As the former Director of User Experience (UX) at Epic Games, where I worked on Fortnite from 2013 to late 2017, I would like to share the different steps that were taken by the Fortnite team to build what would later become the success we now know. Lire la suite
Article image
2019-07-25
Bandai Namco combines physical toys and mobile games with Tori
New platform will be an "ecosystem" of toys and software, designed with input from "experts in children's learning and development" Lire la suite
Article image
2019-07-25
Americans Want to Pay $21 for All Their Streaming Services Combined, Poll Finds
As WarnerMedia, Disney, NBCUniversal and Apple aim to compete with Netflix, Amazon and Hulu, many in the U.S. are looking for a total cost that would price out some offerings. Lire la suite
2019-07-24
What changing gender norms mean for today’s kids
One in five boys consume fashion content weekly, while 62% of girls engage with video games, and it's a missed opportunity, new Insight Kids research finds. Lire la suite
Article image
2019-07-23
Facebook design flaw let thousands of kids join chats with unauthorized users
"We recently notified some parents... about a technical error," Facebook said Lire la suite
Article image
TV
2019-07-23
To boost kids’ TV, major networks should help fund public broadcasting | Opinion
One program listed as educational in the Philadelphia market was the cartoon "Jumanji," which, FCC filings showed, was intended to teach children “jungle life skills.” Lire la suite
1 2 3 4 5 6 7 8 9

Catégories

Tous
3D PRINT
AI
APP
APPS
AR
ASSISTANT VOCAL
AUDIO
BOOKS
BOTS
BUSINESS MODEL
CODE
CREATION
DATA
DECOUVRABILITÉDIGITAL
DESIGN
DIDITAL
DIGITAL
DIGITAL
DIGITAL
DIGITAL
DIGITAL
DIGITALE
DIGTAL
DOGITAL
E-BOOK
EDUCATION
EQUIPMENT
FAMILY
GAME
GAMES
INNOVATION
IoT
KIDS
LEARNING
LEGAL
MARKETING
MEDIA
MEDIA
MEDIA KIDS
MEDIA. TIK TOK
MEDIAS
NEWS
PARENTING
PARENTS
PLAY
PODCAST
PRICAY
PRIVACY
SECURITY
SERIES
SMART TOYS
SOCIAL MEDIA
STRENDS
STUDY
SURVEY
TB
TOBO
TOBO
TOBO
TOBOTREND
TOY
TOYS
TREND
TRENDS
TV
TV. ADS
UX
VIDEO
VOCAL ASSISTANT
VOD
VOICE ASSISTANT
VR
YOUBUBE
YOUTUBE
YOUTUBE